Worked a lot on it, beside optimizing the rendering, which means faster frame rate:
- Improved again the transparency algorithm (when you are behind...
I'm not big fan of open source projects. Of course I use some open source code, yet I'm somehow reluctant to share my hobby games like that. I do it...
Further work has been invested and too keep you updated here is how it is going:
- An edge is now drawn when the level is going down. I helps to see...