Hi,
I'm wondering if some game owners would be interested in building an efficient trade system, nothing like crap banner exchange but a real new way to circle the players... The idea would be to use a trade script based on "CPA" scheme with actions not only limited to classic registration but more something matching 10-15 minutes of play. To be efficient each action would trigger a reward for player. (Read the example at the bottom)
Some important points :
- It would be free of charge, it's just traffic sharing
- The script would be free and open source
- Fairness would be directly enforced by players themselves as they will complain if not beeing rewarded.
Yes many will say "I don't want to send my players to other browser games, that's stupid" but IMHO most of your players already play 2-3 games or will do so through upcoming months so why not trying to open the gates and flood your site with new players? Such traffic exchange might send HUGE amounts of fresh traffic as the reward will make it a buzz on your site.
Technically a basic version coded in php would be really easy to build but I won't bother if no one interested
And of course the script would be smart enough to send hits only to sites triggering back players too.
A live example :
Site A action = Signup with no email and reach level 2, approximately 10 minutes of play
Site B action = Signup with email, confirm it and enter shop, approximately 3 minutes
After discussion both owners agree it's about same value with a bit more weight for site A...
Let's say Site A trade points per action would be 1000 and Site B 800
(When a player is sent from site A to site B and complete action then Site A would score 800 trade points)
Everything would be controlled through balance and script would temporary block sites below a certain limit until the needed trade points are scored back.
Summary : It's like a reward tool where players are paid for signups and/or actions behind but it's a trade script! Compared to banner exchange or link exchange it would be 100 times more efficient.
Now it's perhaps a bit complex to understand or too exotic idea?