3 weeks after the first release
by, 04-16-2012 at 08:10 AM (591 Views)
New Worlds Engine (NWE for short) has been released since about 3 weeks. Some of you wonders how's going, how are the sales, who is using it, and what's the future.
Well, of course I will not give you every details, suffice to say that the sales are going well, and continue. Some well known people should release at some point a game based on it, more people said they will do mods for it, and I didn't actually stopped working neither.
A couple of releases have been done since, fixing typos or other bugs. Added some quiet niece features too, and still planning to work on the next job. So overall the process is going well. Documentation is also slowly growing (I don't invest as much in the documentation as I invest on the code) and the owners of a licenses seems more than happy.
Overall it seems a success, even if we are still far from the community of McCodes users. Why? well there is obvious reasons and less so:
Some obvious ones:
- NWE Is fresh new, McCodes is here since MANY YEARS. Therefore people may take time before even knowing NWE as brand / product.
- McCodes was the first mafia engine (as far as I know) which allowed people to build a mafia / gangs game so it got an initial success due to that. NWE is one of many engines currently.
- The forums are pretty much McCodes centric (sadly), it may take time to shift opinions.
- The number of free mods McCodes seems to have is a huge appeal to new comers. Yet... I say "seems" as many mods are either not safe, or simply copy / paste of another mod with small modifications. Overall the number of unique and useful free mods is, not all that big and quit hard to find inside the forums.
Some less obvious ones:
- Till we have a running game made with NWE, people will not really see it. I mean, many new comers come to MWG after having played one mafia game or another McCodes game. Once a game running on NWE is made, we may have a similar effect.
- People are shy to try new things. Many old timers simply wonder what could a new engine bring to the playground. Specially those which actually could create a full game from scratch.
There is certainly a lot more reasons, but for many of those reasons there is one easy cure: time. So basically I will continue to work on NWE as well as other people and we shall see how it goes.
I must admit I'm not worried, and I my personal goal of giving another option to the community, something which is not just a plain skeleton as I did with Zap, is for me reached. I will now simply continue to improve and add features to it, and maybe before the end of the year you will have basically a true plug an play game yet based on a flexible game engine design.
URL of the site: http://www.nw-engine.com
URL of the demo: http://www.nw-engine.com/demo
URL of the documentation: http://www.nw-engine.com/wiki
URL of the forum: http://www.makewebgames.com/forumdis...-Worlds-Engine