While achieving the most out of my spare time off work and studies, things are coming along just as planned. Meeting deadlines and achieving short and long term goals.
MCCodes next engine (v3) Alpha 2 has been pushed out to our testing team. "I don't care, I'm not in the test team so give/show me something other than words!", you may creed out. Sure!! I'm prepping a video or some sort of presentation which will give an overview of the v3 engine in the coming week. A teaser
For most game it's obvious that you must at some points save the current game state. This could be simply a "save payer position" to something a lot more details with what the player have, where he's, what's the current missions etc.
Now, most of the web games runs by saving "all the time" the state inside a MySQL database, by that I mean that when a player do an action, the action produces some changes (like gaining gold) and this new gold value will be stored on
wanted to do a blog post
Im currently planning my Game project. You can choose between Races and choose a Class such as a Undead = Race Warrior = Class. There are 5 races, 1 Gold member"must pay for race" Race,
5 Classes, 1 Gold member"must pay for class" Class. I'm doing storylines for each Race undead is done but i may change a few things on it. Working on Human storyline, also working on Main Storyline and Quests hehe.